Ball State President Geoffrey Mearns said the bells on Shafer Tower will toll eight times at 11:50 a.m. March 22, 2021, in memory of the eight people killed in Atlanta massage parlor shootings. Rachel Ellis, DN File

Shafer Tower: 48 bells and 150 feet

Each hour, on the hour, Ball State students and faculty are reminded of not only the time of day, but of a landmark that stands at the center of the Cardinal campus. 




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E3 2018 recap and reflections: Nintendo

Nintendo’s abandonment of the traditional E3 press conference has been a huge boon for the company. No longer tied down by audio issues and strange gameplay demos, the company can focus on neatly produced game showcases, and give proper time and attention to bigger titles. With some showstoppers like a new Smash Bros, Metroid Prime 4, and the next mainline Pokemon games coming soon, Nintendo had a ticket for the best show in town. If only they actually showed those showstopping titles, aside from Super Smash Bros. 


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E3 2018 recap and reflection: Playstation

Sony had set the tone for their conference early in the week by announcing they would be revealing five new games coming to PlayStation in the five days leading up to E3. With some smaller announcements out of the way, Sony left time in their conference for some big reveals, so let’s take a look at what they showed off. 


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E3 2018 recap and reflection: Ubisoft

Ubisoft had a very positive 2017. Sure, For Honor had one of the roughest launches for an online game in recent memory, but the year quickly turned around for Ubisoft. Assassin’s Creed: Origins boasts some of the best reviews since Assassin’s Creed IV: Black Flag, setting the series on a more positive course. Mario + Rabbids Kingdom Battle was hailed as an unexpected success on the Switch. Tom Clancy’s Ghost Recon opened to tepid review scores, but updates and patches have transformed the game. Ubisoft has also had success this past year with the release of South Park: The Fractured But Whole and Far Cry 5.  Can Ubisoft’s presentation get even better than last year’s? How will they capitalize off a year of success and keep fans excited for the future?



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E3 2018 reflection and recap: Square-Enix

Square-Enix, despite being a long time publisher and developer with dozens of franchises under their wing, has spent very little time with E3 press conferences. Their last E3 showing was three years ago, where they showed trailers that were already shown at Sony’s conference that year. With two long-awaited titles in Kingdom Hearts 3 and Final Fantasy VII Remake finally happening (eventually), Square has a lot to show, with room for plenty of surprise announcements. If fans are expecting something on the level of Microsoft yesterday or Sony later tonight, they’re going to be disappointed. After watching the event, even fans with tempered expectations were most definitely disappointed.



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E3 2018 recap and reflection: Bethesda Softworks

Bethesda’s theme at E3 this year was “create”. They wanted to create something unique and new that nobody was expecting them to do. And while some things like Rage 2 had been leaked beforehand, there were still plenty of huge surprises Bethesda had yet to show off. I, for one, can’t wait to play Skyrim on my Etch a Sketch. 


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E3 2018 recap and reflection: Xbox

Microsoft, and in particular the Xbox brand, has struggled to get a leg up over the competition throughout the current generation. The Xbox One was controversial out of the gate, and even with continuous effort from Microsoft to improve user experience they aren’t keeping their customers. With previous major releases like Sea of Thieves and State of Decay 2 underperforming and potential system sellers like Scalebound getting cancelled, Microsoft has a lot of ground to make up. With only Crackdown 3, another Gears of War, another Halo, and another Forza on the horizon, Microsoft needs to make some major announcements of big, and most importantly new, exclusives to get people back on Xbox. 


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E3 2018 recap and reflection: Electronic Arts

The latter half of 2017 and the fist few months of 2018 were very eventful for Electronic Arts. Visceral Games was shuttered, and EA acquired Respawn Entertainment. The company almost singlehandedly launched a wave of government regulation because of the loot boxes in Star Wars Battlefront II. A Way Out was released and was very positively received by critics and players alike. More recently, the trailer for Battlefield V stirred controversy by showing a woman fighting in WWII (the gall of them). 







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