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Hot Takes


E3 2018 recap and reflection: Ubisoft

Ubisoft had a very positive 2017. Sure, For Honor had one of the roughest launches for an online game in recent memory, but the year quickly turned around for Ubisoft. Assassin’s Creed: Origins boasts some of the best reviews since Assassin’s Creed IV: Black Flag, setting the series on a more positive course. Mario + Rabbids Kingdom Battle was hailed as an unexpected success on the Switch. Tom Clancy’s Ghost Recon opened to tepid review scores, but updates and patches have transformed the game. Ubisoft has also had success this past year with the release of South Park: The Fractured But Whole and Far Cry 5.  Can Ubisoft’s presentation get even better than last year’s? How will they capitalize off a year of success and keep fans excited for the future?



E3 2018 reflection and recap: Square-Enix

Square-Enix, despite being a long time publisher and developer with dozens of franchises under their wing, has spent very little time with E3 press conferences. Their last E3 showing was three years ago, where they showed trailers that were already shown at Sony’s conference that year. With two long-awaited titles in Kingdom Hearts 3 and Final Fantasy VII Remake finally happening (eventually), Square has a lot to show, with room for plenty of surprise announcements. If fans are expecting something on the level of Microsoft yesterday or Sony later tonight, they’re going to be disappointed. After watching the event, even fans with tempered expectations were most definitely disappointed.


E3 2018 recap and reflection: Bethesda Softworks

Bethesda’s theme at E3 this year was “create”. They wanted to create something unique and new that nobody was expecting them to do. And while some things like Rage 2 had been leaked beforehand, there were still plenty of huge surprises Bethesda had yet to show off. I, for one, can’t wait to play Skyrim on my Etch a Sketch. 



E3 2018 recap and reflection: Xbox

Microsoft, and in particular the Xbox brand, has struggled to get a leg up over the competition throughout the current generation. The Xbox One was controversial out of the gate, and even with continuous effort from Microsoft to improve user experience they aren’t keeping their customers. With previous major releases like Sea of Thieves and State of Decay 2 underperforming and potential system sellers like Scalebound getting cancelled, Microsoft has a lot of ground to make up. With only Crackdown 3, another Gears of War, another Halo, and another Forza on the horizon, Microsoft needs to make some major announcements of big, and most importantly new, exclusives to get people back on Xbox. 


E3 2018 recap and reflection: Electronic Arts

The latter half of 2017 and the fist few months of 2018 were very eventful for Electronic Arts. Visceral Games was shuttered, and EA acquired Respawn Entertainment. The company almost singlehandedly launched a wave of government regulation because of the loot boxes in Star Wars Battlefront II. A Way Out was released and was very positively received by critics and players alike. More recently, the trailer for Battlefield V stirred controversy by showing a woman fighting in WWII (the gall of them). 



“Shaq Fu: A Legend Reborn” lives up to the quality of the original

‘Shaq Fu: A Legend Reborn’ is a joke of a game. It wears the fact it’s a  joke game on its sleeve. Unfortunately, the joke isn’t very funny. The  gameplay is dull and repetitive, with no salvation in sight from the  blandness of mashing a single button. The writing and art style are  horribly dated, and not in a charming way. The music exists. And the  length is an absolute joke for the cost, but even if there was more of  it, it would just be terrible. Even under seven layers of irony, there  are no redeeming qualities to make it worth a purchase. Finally, to add  insult to injury, the game crashed at the very end during the final  boss. The game got refunded after that. Do not purchase this game under  any circumstances. 



‘My Hero Academia’ Season 3, Episode 8: “From Iida to Midoriya”

Overall, there was a lot of developments in this episode with the  student’s demeanor and how the school is now being perceived by the  public. It is a unique situation in a show for the heroes to be in a  negative point of view. However, there is hope for our protagonists to  still show that heroes will always prevail. As always, I am excited for  next week’s episode. 


‘Detroit: Become Human’ is an ambitious sci-fi drama with flawed features

'Detroit: Become Human' is an ambitious interactive sci-fi drama where  your choices have a drastic impact on events, making them more  satisfying than other games in the genre. Though I wish the story wasn’t  so heavy-handed with game's motifs, I still enjoyed the subtlety  conveyed through its tech and performances. Much of the gameplay could  have been improved by giving more options with the mechanics, like the  detective mode, and providing reminders of the choices I had already  made. But I would still recommend this game for people looking for a  story-driven game with branching paths. 


Apple’s Worldwide Developer Conference 2018 recap

Last year’s 2017 Worldwide Developers Conference was marked by the announcement of the Homepod as well as a new configuration of the 10.5 inch iPad, updates to the Macbook line and the all new iMac Pro. This year’s WWDC 2018 has taken a much more software-focused approach. 


‘Bloodstained: Curse of the Moon’ is the perfectly portioned appetizer to IGA’s main course

 ‘Bloodstained: Curse of the Moon’ is a perfectly portioned appetizer to  the upcoming main course of ‘Bloodstained: Ritual of the Night.’ The  game looks great, sounds great, and plays exactly like it should. The  'Castlevania' influence flows through all parts of this product, and  despite my personal distaste for the original 'Castlevania' games, this  game makes the right improvements on the gameplay to keep it fresh,  fair, and fun. It even delivers a shocking amount of length for a game  of this style. ‘Bloodstained: Curse of the Moon’ reaches ‘Shovel Knight’  levels of perfectly nailing the feel of an NES classic.