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'The Walking Dead: Saints and Sinners' is more than dead on arrival

by Nick Black Remember when the Wii U came out and Ubisoft made a big deal out of its exclusive game, ZOMBIU? The game was remembered fondly for its death system, environment, and even characters and story… but also made fun of and torn apart by critics because of how bad the forced Wii U motion control and menu system interface was. It hosted systems that screwed with gameplay and the ability to make quick decisions. Now, also remember that this game, 4 years ago, was remastered for both Xbox systems and Steam and re-titled ZOMBI. It took all of those garbage motion controls out for a smoother, simpler first-person survival horror game. Remember all that? Probably not, no one bought a Wii U anyway.  Now, imagine that a game came along on another new generation’s form of interactive gameplay, that not only is zombie-survival-based, but is almost completely the same game as beforehand but with less creativity, and attached to a franchise who refused to stay dead after jumping the shark. Well, imagine no more my friends, for it exists. And its name is The Walking Dead: Saints and Sinners.

New Orleans, Same Dated Problems

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The Walking Dead: Saints and Sinners

A story as hopeless, isolated, and dead as its world

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ZOMBI Saints and Sinners,
Saints and Sinners' ZOMBI Saints and Sinners' ZOMBI Walking Dead The Walking Dead: Survival Instinct Survival Instinct
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Walking Dead Dark Souls ZOMBI Left 4 Dead Dying Light Dead Island Dead Rising under the map.

When you question if the developers know how VR works

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Five Nights at Freddy’s VR: Help Wanted Dark Souls ZOMBI
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Steam Steam

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