by Katherine Simon Very few things in life are as constant as Atlus trying to milk the latest entry of the Persona franchise for all its worth. After coming across a goldmine with the release of Persona 4 (and to a lesser extent, Persona 3), Atlus realized that they could capitalize on their new cash cow by releasing as many spin-offs as possible until the release of the next mainline game. Among these spin-offs, one of the most peculiar was a 3DS game titled Persona Q: Shadow of the Labyrinth, a crossover RPG between the Persona 4 and Persona 3 casts developed by the Etrian Odyssey team. While there was a lot to enjoy about this game, such as the combat system and a few fun character interactions, it was ultimately bogged down by some tedious dungeon design and faulty characterization. It’s not a bad game by any means, but the experience left a lot to be desired as someone who absolutely adores the Persona series. Of course, with Persona 5 being such a massive success to the point of landing its protagonist a spot in Super Smash Bros. Ultimate, it should come as no surprise that Atlus would want to continue the Persona 4 formula of releasing as many spin-offs as humanly possible until the next mainline game rolls around. One of the first spin-offs announced was a sequel to Persona Q that would later be titled New Cinema Labyrinth. On top of bringing back the Persona 3 and 4 casts, this new game would also feature Persona 5’s Phantom Thieves and, strangely enough, the long-neglected female protagonist from Persona 3 Portable. If you’ve completely bought into Atlus’ propaganda that Persona 1 and 2 never existed, every party member from every mainline Persona is in this game, making this the series’ biggest crossover yet. While I was cautiously optimistic about this one, as someone who found the first game to be a mixed bag, I was pleasantly surprised to find that this game exceeded my expectations and ended up becoming one of, if not the best spin-off to come out of the series.
A cinematic tale
New and improved labyrinths
Persona Q2 ’s gameplay remains relatively unchanged from the first game, but with a few quality-of-life changes that make the experience so much more pleasant. The game still follows the Etrian Odyssey approach of first-person dungeon crawling, where you have to draw out the map using the 3DS’s bottom screen. As someone who has absolutely zero knowledge of Etrian outside of Persona Q , I honestly took quite a liking to the mapping system. I can see why some might find it tedious, but I personally really like filling out the map as I explore the dungeon and being able to make a note of important locations. It makes me feel like I’m actually exploring the labyrinths and it makes great use of the 3DS’s bottom screen. While I enjoyed the mapping system of the first game, the dungeon crawling is a completely different story. The biggest problem with Persona Q ’s dungeons is that they go on for way too long and require a ton of backtracking. Luckily, in Persona Q2 this problem is practically nonexistent. The dungeons are shorter and easier to traverse, and the puzzles are nowhere near as intrusive as they were in the last game. The closest the game got to having some kind of tedious dungeon design is during the last two floors of A.I.G.I.S with the warp panels, but even then it’s easily traversable if you know how to properly use the map. Another great thing about the dungeon crawling is that you’re automatically fully healed as soon as you leave the dungeons, unlike the last game where you had to constantly pay Elizabeth to heal you. It helps with saving money and makes SP conservation much less of an issue. Much like the dungeon crawling, the battle system has seen a few minor tweaks to enhance the game’s enjoyability. One of my favorite aspects about the first game was actually the battle system, which works quite differently from your average Persona game. While there’s still a focus on exploiting enemy weaknesses to deal out more damage, the Q series introduced something called Boost mode, which allows the player to use attacks without consuming HP or SP if they’re able to hit an enemy’s weakness and not get hit during that turn. It allows for some really unique strategy, and getting a ton of boosts can be a real power trip, but it’s not so overpowered that it completely breaks the game. In Persona Q2 , they added quite a few features that make battles even more fun, such as implementing the Baton Pass from Persona 5 , Unison Attacks that can be unlocked through side quests, and making All-Out Attacks much more consistent to pull off. Speaking of the battle system, let’s talk about the bosses, because oh boy are they something. I played through the game on Normal difficulty and didn’t have much trouble with the normal encounters. However, once I reached the Kamoshidaman boss, I started dying countless times. I usually don’t find games to be all that difficult compared to other Shin Megami Tensei games, but a lot of the bosses in this game managed to put up a good fight and are easily some of the most difficult in the series. Not only are they able to hit super hard, but they can also inflict status ailments and buff their stats to make them even harder to take out. While I’d be hard-pressed to call this the Dark Souls of games, you won’t be disappointed if you’re going into this game looking for a challenge.The presentation is still great
The game’s graphics are pretty much comparable to the first game. The character models look similar and there isn’t any noticeable graphical overhaul aside from the environments looking more varied. Another major complaint I had about Persona Q was how all the dungeons looked incredibly same-y, which caused the environments to look incredibly bland compared to the excellent character design. Thanks to Persona Q2 ’s dungeon themes being much more varied than the first games, this is no longer an issue. Of course, being a late 3DS game running at 240p, it’s far from the most amazing looking thing in the world, but it looks pretty good for the hardware. As per usual with the Persona series, the soundtrack is absolutely stellar. The sound team at Atlus is usually nothing short of brilliant, and this game is no exception. The soundtrack especially shines through with its battle themes, as there are four different default themes to choose from that correspond with each of the teams. The best part is that you’re able to choose which of the four you want playing during regular encounters, so if you prefer the jazzy Persona 5 soundtrack or Persona 4 ’s J-pop sound, you’ll be able to choose the battle theme that best suits your tastes. Personally, I have a huge Persona 3 bias, so my favorites are obviously “Wait and See” and “Pull the Trigger,” both of which are incredibly catchy and well-made songs that fit with the characters they’re representing. Some other stand-out tracks include “Nothing is Promised,” “Cinematic Tale” and “Road Less Taken.” One thing I found slightly disappointing with this game is the lack of an English dub. As someone who played all the games with the English voices, it took a bit to get used to. It’s understandable why the game didn’t get dubbed, with it being a late 3DS game and a majority of the actors being busy with other projects. However, once I got used to the Japanese voices, I actually started to enjoy them quite a bit. Sure, they’re no substitute for the English voices, but their performances were good enough that I stopped caring quickly. There were a few performances I didn’t care for, but the cast was otherwise pretty solid, and I’d recommend giving them a chance if you were hesitant about this game’s lack of English voice-acting. Though, one big issue with the lack of English audio is that the battle quips aren’t subtitled. The banter between party members is what gives the games so much personality, and not being able to understand them kind of takes away from the game’s charm. I’m not sure if this is because of system limitations or what, but the lack of a dub would’ve been easier to swallow if they subbed the battle dialogue.EB Games Gamesquill Destructoid Nintendo