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'Dragon Quest XI' is simple, yet effective

by Jack Sather Disclaimer: This review is based off of the PS4 version of the game. Dragon Quest (or Dragon Warrior in North America) for the Famicom/NES set many of the standards for the Japanese Role-Playing Game (JRPG) genre upon its release in 1986. It featured a mute protagonist, representing the player, random encounters with monsters, and turn-based combat. There have arguably been three major innovations within the history of the series since then. The first  was the inclusion of multiple party members, the second was upgrading to 3D graphics, and the third was being able to see enemies in the overworld rather than encountering enemies randomly while traveling. Dragon Quest XI does little, if anything, to switch up the already established formula. For longtime Dragon Quest fans, this is expected and welcome. However, for those who may have tried a previous Dragon Quest (or another traditional turn-based JRPG) and did not care for it, little in XI will convince you. Despite its simplicity, Dragon Quest XI offers a quality, though familiar, JRPG experience. [embed]https://www.youtube.com/watch?v=XZeORwdizaQ[/embed]

Classic JRPG gameplay

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Dragon Quest XI

A sweetly simple story

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Dragon Quest XI

Visual excellence with iffy sound design

Dragon Quest XI Dragon Ball
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A few minor complaints


Playstation

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