By Tanner Kinney When the game series Shin Megami Tensei comes up, it generally raises eyebrows and gets confused looks. Despite being one of the tentpole JRPG franchises, the series has only recently started to gain a more significant following in the West, which is almost entirely attributed to the Persona spin-off series. And while the Persona games are definitely great, the mainline Shin Megami Tensei games are a unique experience that is hard to find in other games within the genre. The games tackle more mature themes and philosophies up-close and personal, rather than through the veil of a high school anime. Although the mainline has become more diluted by excessive anime in recent installments, they haven’t gone full Fire Emblem waifu simulator. Yet. So when it was announced that Atlus would be re-releasing one of the mainline titles, Strange Journey, onto a more modern console, I was pretty excited. The original is a very good game that could only be improved when stepping away from the limited Nintendo DS hardware. Unfortunately, Altus did what Atlus does best: re-use as many assets as possible. At the very least, they didn’t ruin an incredible title through their laziness this time.
Humanity’s last hope
Oppressive atmosphere weakened by uninvited anime
Strange JourneyA solid combat system, but lacking in thrills
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