by Emily Reuben Around this time last year, I reviewed Pokemon Sun and Moon, Game Freak’s latest entries to the beloved Pokemon franchise. The new Alola region promised plenty of new creatures, exotic locations, new Z-moves, and Alolan forms of Kanto Pokemon. Fans were ecstatic building up to the release. With all this shining new content, what wasn’t to love? Sadly, a lot. Sun and Moon are quite a mess, featuring some clunky framerates during battles, little exploration, mind-numbingly simple gameplay, and the greatest offense of them all, the horrendous cutscenes. Initially, I had given the game a 7.0 largely overlooking the massive flaws in favor of the wonderful environment and enhanced gameplay features. As time has passed and I have had more time to fully experience all the Alola region has to offer, I would downgrade that 7.0 to a 5.5 or 6.0 to be generous. Sun and Moon seem out of character, simplified, and downright tedious to trudge through. So here we are a year later with the release of Ultra Sun and Ultra Moon. Do these games fix many of the original flaws in Sun and Moon?
Why wasn’t this DLC?
How this entry evolved
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