by Daniel O'Connell This review is based on the Xbox One version of Assassin's Creed Origins. Assassin’s Creed, a series of action-adventure stealth games, has been a long-running franchise in the video game industry and will be celebrating its 10th anniversary this month. Despite its long time in the industry, some gamers and critics have felt that its more recent games have seen a severe drop in quality when compared to their predecessors. Some believe that this drop in quality began around the end of the Ezio trilogy (which was completed with Assassin’s Creed Revelations). Others believe it began after Assassin’s Creed IV: Black Flag. Regardless, it is generally agreed upon that the recent games in the franchise have been of mediocre quality. They were all playable in their own right, but they were not quite as good as the previous entries. Finally, after years of mediocre games, Origins marks a return to form for the Assassin's Creed series.
Story and characters
Assassin’s Creed Origins is a landmark for the franchise, as it takes place the furthest back in history, beating the record for the original Assassin’s Creed (which took place during the Third Crusade in the Holy Land in 1191). Origins takes place in Ancient Egypt during the last days of the Ptolemaic era, specifically during the civil war between Ptolemy XIII and Cleopatra. The central plot focuses on Bayek of Siwa, one of the last of the Medjay, an elite paramilitary force that served the Pharaohs. Bayek now seeks vengeance for the death of his young son, Khemu, who was killed by the Order of the Ancients. The Order of the Ancients, who serve as a precursor to the Templar Order of the previous games, are a group of various influential people who seek to control Egypt and the rest of the world. Bayek’s pursuit for justice reunites him with his wife Aya, an assassin who serves Cleopatra. As both Bayek and Aya hunt down the members of the Order, they begin to gather allies who will form the original Assassin’s brotherhood.
Gameplay
The standard gameplay of the previous Assassin’s Creed games has been revamped for Origins, and this is a welcome change. The “Eagle Vision” of the previous games has been replaced with Bayek’s animal companion, an eagle named Senu. Similar to the owl in Far Cry Primal or the drone in Ghost Recon Wildlands, players can take control of Senu and use him to scout areas in advance to highlight enemies and other important objectives, which will become visible when returning to Bayek. The use of Senu takes time to get used to, but it is a great alternative to the Eagle Vision of previous games. The most drastically changed aspect of Origins is the game’s combat system. In the previous games, combat would simply be dictated through player input to have the player character do a simple animation, which made fighting predictable and boring. The system in Origins has been reworked, with the new one being comparable to the combat in The Witcher 3: Wild Hunt. It is now much more complex and focuses the player on dodging, blocking, parrying and using a combination of fast and slow attacks to take down enemies. The switch from using melee attacks to ranged attacks with a bow is now quick and almost seamless. The new combat system is refreshing, exciting and engaging when compared to the other games.
Content
Like with its predecessors, Origins features a wide-open sandbox that gives players side quests to do and places to explore. The world of the game is comparable to the Caribbean in Assassin’s Creed IV: Black Flag in size, just with the water being replaced by land. The world of Ancient Egypt as presented in the game is very immersive. The entire world feels authentic, and one can tell that the developers did their research when creating the game world. You can find many famous landmarks in the game, including the Giza Pyramids, the Great Sphinx, the Lighthouse of Alexandria and the Library of Alexandria. The world features a wide array of content, including side quests and area that can be explored. The side quests usually range from rescuing prisoners, assassinating a specific target or escorting someone. These quests can get repetitive after a while. However, a challenge that returns from the Ezio trilogy is the presence of military outposts. Players are encouraged to infiltrate the outposts, kill the captain and its commanders, and be rewarded with a treasure inside of the base. Another feature that returns from the Ezio trilogy are the tombs. These tombs can be found and explored to find either rare loot or an Ancient Tablet (which will give Bayek an extra ability point).
Featured image from Ubisoft