by Emily Reuben Disclaimer: This playthrough was performed on an Intel i7-6700 with a GTX 1080 graphics card. This review is based on the PC version of the game. Outlast’s release in 2013 was met with immense praise; the dark environments, aggressive AI, and reliance on an infrared-equipped handheld camera have set Outlast apart from the hundreds of mediocre horror titles on Steam. Finally, the highly anticipated Outlast 2 has hit the market bringing with it new horrific imagery and themes reminiscent of the previous entry. While drawing influence from the original title, Outlast 2 manages to present plenty of new frights and more infinitely disturbing gameplay to keep players invested. However, Outlast 2 is far from a perfect title and can sometimes feel more like a repetitive drag than a shining example of the horror genre.
A wholly unholy narrative
Blake Langermann, a cameraman, and his wife Lynn, an investigative reporter, are documenting the murder of a young pregnant woman. While searching for where she came from, their helicopter crashes in the middle of a seemingly unpopulated reservation leaving the two injured and separated. After regaining consciousness, Blake finds the crucified body of the helicopter pilot, alluding to the ominous occurrences taking place throughout the game. Taking the role of Blake, players must use a camera to navigate the perilous landscape, find Lynn, and survive in the process.
Updated graphics and frightening environments
this new entry does a far better job at varying the locations that the player must traverse through.Outlast 2 looks far better than its predecessor. The environments seem much larger and less confined with the exception of purposefully claustrophobic areas of the game. The villagers seen walking around have far more detail than the inmates in the first Outlast. It’s nice to see varied NPCs inhabiting the town rather than the same NPC model being used throughout the whole game. While there are instances of repeated character models, they usually occur in the form of a group of pursuing mutilated humans lending a more believable feel to the game. The designs of the villagers are both unsettling and varied which helps to create a dreadful experience when they begin to pursue Blake. The game should be commended for the dark, eerie environments it has established. Outlast also succeeded in this regard, but this new entry does a far better job at varying the locations that the player must traverse through. Environments still tend to become a bit indistinguishable at some points, and while annoying to some extent, this seems to be a purposeful choice to induce stress for the player rather than the result of lazy or clumsy game design.. As stated previously, Outlast 2 feels much larger than Outlast, as is showcased with the inclusion of more hidden areas to obtain batteries and bandages. The map is not necessarily huge, but there is definitely more to explore and discover. Returning from the first game are notes that give players more insight into the world and occurrences around them. These are largely optional, so players can choose whether or not they wish to take a break from running around in the dark to read journal entries. These journals are essential to finding out the backstory of Papa Knoth and the people of Temple Gate, as well as gaining insight into Blake’s tormented past.
Scary in some ways, lacking in others
Outlast 2 does not rely heavily on cheap jump scares or overused genre tropes to convey a chilling narrative. The fear certainly stems from scary imagery and unsettling environment construction, but the truly horrifying aspects of Outlast 2 are a result of the religious commentary and themes present throughout the game. The game does not shy away from controversial ideologies being presented. It clearly showcases some of the possible effects of religious indoctrination in both children and adults, thus calling into question religious morality. Outlast 2 constantly showcases the negative effects of religious brainwashing, yet the game never feels preachy or heavy-handed in its message. Instead the game shows what can happen when a trusted religious figure abuses their power over others. While these religious themes and criticisms are certainly present, there is no blatant stance being made pushing players to change stances or a call to action of any sort. Instead, the game merely showcases possibilities for players to further contemplate if they so choose.
Gameplay is fun, but aggravating
The high stress chase sequences make a return from Outlast and function in largely the same manner. Players must run, crawl, climb, and hide to avoid capture and continue the game. A notable addition is the use of the camera’s microphone to gauge how close enemies are in relationship to Blake through audio levels. This is a great addition and serves to keep the player from dashing from a hiding place when the enemy is still in the vicinity. Overall, the controls work fabulously, but there are some crucial flaws that keep Outlast 2 from meeting the same quality standard as its predecessor.